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Cyberworld Studios, To Launch Game In October For Record-Breaking Motion Picture
SALT LAKE CITY, Aug. 12, 2014 /PRNewswire/ --Cyberworld Studios, Inc. (OTCPINK: DEQI) announced today that in October it will launch its first mobile game version of a record-breaking worldwide major motion picture with the former LucasArts group and have the game available this year.
Cyberworld plans to launch the game in select cities, before launching it worldwide shortly thereafter. The motion picture is still the highest grossing movie made, beating out the likes of Titanic at the box office. The movie grossed over $2.788 Billion worldwide.
Cyberworld's management believes that the launch of its first game will bring Cyberworld significant notoriety in the gaming market. Ian Stewart, Managing Director for Cyberworld's U.K. operations, said "the launch will prove that the Company has the ability to publish major titles." "Cyberworld has other well known titles that will follow after we launch this game," said Stewart.
The Company is engaged in the business of developing and publishing video games and mobile software applications ("Apps") of all types, that are available to gaming, healthcare and financial sectors. For more information and a sneak peek at other games the Company is publishing, please visit their website at www.Cyberworld-Studios.com.
Forward-Looking Statements Statements about the Company's future expectations and all other statements in this press release other than historical facts, are "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, Section 21E of the Securities Exchange Act of 1934, and as that term are defined in the Private Securities Litigation Reform Act of 1995. The Company intends that such forward-looking statements be subject to the safe harbors created thereby. The above information contains information relating to the Company that is based on the beliefs of the Company and/or its management, as well as assumptions made by any information currently available to the Company or its management. When used in this document, the words "anticipate," "estimate," "expect," "intend," "plans," "projects," and similar expressions, as they relate to the Company or its management, are intended to identify forward-looking statements. Such statements reflect the current view of the Company regarding future events and are subject to certain risks, uncertainties and assumptions, including the risks and uncertainties noted. Should one or more of these risks or uncertainties materialize, or should underlying assumptions prove to be incorrect, actual results may vary materially from those described herein as anticipated, believed, estimated, expected, intended or projected. In each instance, forward-looking information should be considered in light of the accompanying meaningful cautionary statements herein. Factors that could cause results to differ include, but are not limited to, successful performance of internal plans, the impact of competitive services and pricing and general economic risks and uncertainties.
SOURCE Cyberworld Studios, Inc.
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