Company News: Page (1) of 1 - 08/11/14 Email this story to a friend. email article Print this page (Article printing at MyDmn.com).print page facebook

Video Games - Global Strategic Business Report 2014: Growth in Home Broadband Connectivity Increases PC Based Online Gaming Subscriptions

  (August 11, 2014)

DUBLIN, Aug. 11, 2014 /PRNewswire/ -- Research and Marketshas announced the addition of the "Video Games - Global Strategic Business Report 2014: Growth in Home Broadband Connectivity Increases PC Based Online Gaming Subscriptions" report to their offering.

http://photos.prnewswire.com/prnh/20130307/600769

This report analyzes the worldwide markets for Video Games in US$ Million by the following Platforms: Console Games, Handheld Games, PC Games (Digital and Boxed), Online Games, and Wireless Games.

The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East, and Latin America. Annual estimates and forecasts are provided for the period 2013 through 2020. Also, a seven-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs.

The report profiles 137 companies including many key and niche players such as:

  • Activision Blizzard, Inc.
  • Atari, Inc.
  • Capcom Co., Ltd.
  • Electronic Arts, Inc.
  • iWin, Inc.

Key Topics Covered:

I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS


  • Study Reliability and Reporting Limitations
  • Disclaimers
  • Data Interpretation & Reporting Level
  • Quantitative Techniques & Analytics
  • Product Definitions and Scope of Study
  • Console Games
  • Handheld Games
  • PC Games (Excluding Online Games)
  • Online Games
  • Wireless Games

II. EXECUTIVE SUMMARY
1. INDUSTRY OVERVIEW
2. NOTEWORTHY TRENDS, GROWTH DRIVERS & CHALLENGES
3. PRODUCT OVERVIEW
4. PROCESS OVERVIEW
5. REGULATORY FRAMEWORK
6. PRODUCT LAUNCHES/DEVELOPMENTS
7. RECENT INDUSTRY ACTIVITY
8. FOCUS ON SELECT PLAYERS
9. GLOBAL MARKET PERSPECTIVE

III. MARKET
1. THE UNITED STATES
2. CANADA
3. JAPAN
4. EUROPE
5. ASIA-PACIFIC
6. MIDDLE EAST
7. LATIN AMERICA

IV. COMPETITIVE LANDSCAPE
Total Companies Profiled: 137 (including Divisions/Subsidiaries

  • 168) The United States (91) Canada (2) Japan (16) Europe (43)
  • France (3)
  • Germany (7)
  • The United Kingdom (16)
  • Italy (1)
  • Spain (2)
  • Rest of Europe (14) Asia-Pacific (Excluding Japan) (14) Latin America (1) Middle East (1)

For more information visit http://www.researchandmarkets.com/research/77xp9d/video_games

Media Contact: Laura Wood, +353-1-481-1716, press@researchandmarkets.net

SOURCE Research and Markets

Copyright 2014 PR Newswire. All Rights Reserved


Page: 1


Related Keywords:Home, Gaming, Web, Research, Video, Video, Inc., Games, Game Technology, Business, Online Games,

HOT THREADS on DMN Forums
Content-type: text/html  Rss  Add to Google Reader or
Homepage    Add to My AOL  Add to Excite MIX  Subscribe in
NewsGator Online 
Real-Time - what users are saying - Right Now!

@ Copyright, 2014 Digital Media Online, All Rights Reserved