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Global Social Gaming Market 2014-2018: Key Vendors are Electronic Arts, King Digital Entertainment, Peak Games, Supercell, Wooga and Zynga

  (August 07, 2014)

DUBLIN, Aug. 7, 2014 /PRNewswire/ -- Research and Marketshas announced the addition of the "Global Social Gaming Market 2014-2018" report to their offering.

Social gaming refers to the playing of online games on social media platforms, network sites, or within social media applications. It involves playing games with family and friends. Nowadays, most of the games have some social features included in them, which has led to an increase in the number of end-users.

Social games gained popularity when the social networking site, Facebook, and the popular game, Farmville, by Zynga Inc. collaborated in 2009. Following the success of Farmville on Facebook, social gaming became increasingly popular around the world. There are many drivers and positive trends influencing the growth of the Global Social Gaming market, which is expected to witness steady growth during the forecast period.

The analysts forecast the Global Social Gaming market will grow at a CAGR of 17.81 percent over the period 2013-2018.

Key Topics Covered:

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

04. Market Research Methodology

05. Introduction

06. Market Landscape

07. Geographical Segmentation

08. Buying Criteria

09. Market Growth Drivers

10. Drivers and their Impact

11. Market Challenges

12. Impact of Drivers and Challenges

13. Market Trends

14. Trends and their Impact

15. Vendor Landscape

16. Key Vendor Analysis

17. Other Reports in this Series

Companies Mentioned:

  • Electronic Arts Inc.
  • King Digital Entertainment plc
  • Peak Games
  • Supercell Oy
  • Wooga GmbH
  • Zynga Inc.
  • CrowdStar Inc.
  • Gameloft
  • Kabam Inc
  • Playdom Inc.
  • Rovio Entertainment Ltd.
  • Social Point S.L.
  • TinyCo.

For more information visit

Media Contact: Laura Wood, +353-1-481-1716,

SOURCE Research and Markets

Copyright 2014 PR Newswire. All Rights Reserved

Page: 1

Related Keywords:Applications, Networking, Inc., Game Technology, Entertainment, Social Networking, Online Games, Family, Other,

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