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Gamasutra Announces Results Of The 2014 Game Developer Salary Survey
SAN FRANCISCO, July 22, 2014 /PRNewswire/ -- Leading game industry website Gamasutra, a UBM Tech property, revealed the results of its annual Game Developer Salary Survey. Results can be viewed in PDF format, as well as Gamasutra's dedicated Salary Survey page http://www.gamasutra.com/salarysurvey2014.pdf.
The survey showed that, overall, salaried game developers in the U.S. made $83,060 on average in 2013, down 2% from 2012. Business and management salaries topped all other disciplines once again this year, averaging $101,572, followed by audio professionals ($95,682) and programmers ($93,251). Quality assurance professionals earned the lowest average salary at $54,833.
Conducted in May 2014 for the period between January 1, 2013 and December 31, 2013, Gamasutra gathered well over 4,000 unique responses worldwide, with help from market research company Audience Insights.
"There were major transitions in 2013 that affected the way game developers make a living," said Gamasutra editor-in-chief Kris Graft. "Whether talking about the advancements in the democratization of game development, or the release of a new generation of consoles, it was ayear in which the disruption and chaos of prior years settled in just enough for game developers to identify and adapt to a new reality. Despite the challenges, there's still an undercurrent of enthusiasm."
Key findings from the survey:
- Average annual pay among U.S.-based salaried game developers in 2013 was $83,060 (down 2%)
- Worldwide, solo indies made an average of $11,812 (down 49%)
- Worldwide, members of an indie team averaged $50,833 (up 161%)
- Per discipline, average U.S. salaries were:
Artists and animators: $74,349
Game designers: $73,864
Audio professionals: $95,682
Quality Assurance: $54,833
Business and management: $101,572
- Canadian developers averaged USD $71,445 (up 9%)
- European developers averaged USD $46,232 (flat)
Download the full Salary Survey results in PDF form here:http://www.gamasutra.com/salarysurvey2014.pdf
With the help of research firm Audience Insights, we sent email invitations to Game Developers Conference 2014 attendees, and Gamasutra readers in May 2014 inviting them to participate in our annual salary survey.
Although we received well over 4,000 unique responses worldwide, not all who participated in this survey provided sufficient compensation information to be included in the findings. Among participants, 6.5% were disqualified as not having derived their income directly from the game industry.
We also excluded cases in which the compensation was given as less than $10,000 USD, and the highest salary range was limited to $200,000 USD to prevent a limited number of outliers from distorting the true central tendency of the computed average salaries in each category. We further excluded records missing key demographic and classification information.
While there were participants from all parts of the world, this report focuses primarily on U.S. compensation, plus additional consolidated figures for respondents from Canada and Europe. The total sample reflected in the data presented for U.S. is 1,246; for Canada 292; and for Europe 573. For other global regions there was insufficient sample size to include in the report. The sample represented in our salary survey can be projected to the overall game developer community with a margin of error, for the U.S., of plus or minus 2.6% at the 95% confidence level. The margin of error increases for specific subgroups reported within this community.
About the UBM Tech Game Network
A core provider of essential information to the professional game industry, the UBM Tech Game Network offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference, the Webby Award-winning Gamasutra.com and network of sites, the Game Advertising Online ad network, the App Developers Conference, the Game Developers Conference Next, the Game Developers Conference Europe, the Game Developers Conference China, the Game Career Seminars and GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards. Visit:www.jointhegamenetwork.com
UBM Tech is a global media business that brings together the world's technology communities through live events, online properties and custom services. UBM Tech's community-focused approach provides its users and clients with expertly curated research, education, training, community advocacy, user-generated content and peer-to-peer engagement opportunities that serve the Electronics, Security, Enterprise IT and Communications, Network Infrastructure and Applications, Game and App Developers, and Tech Marketing communities. UBM Tech's brands include Black Hat, DesignCon, EE Times, Enterprise Connect, Game Developers Conference (GDC), HDI, InformationWeek, and Interop. Create, a UBM Tech full range marketing services division, includes custom events, content marketing solutions, community development and demand generation programs based on its content and technology market expertise. UBM Tech is a part of UBM (UBM.L), a global provider of media and information services with a market capitalization of more than $2.5 billion. For more information, go tohttp://tech.ubm.com.
SOURCE UBM Tech Game Network
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